

Twenty years of my video game experience synthesised atavistically into one of the purest examples of run-and-gunners I’ve ever played. Learning the uses of the few, upgradeable, weapons in your arsenal is a fully intuitive experience. The two button controls become a natural extension of your finger tips. Neither too floaty nor too restrictive, every bullet is dodgeable and you quickly pick up on the perfect time to continue shooting on your descent. Luckily, that blasting feels near perfect. Blast across the small screens until you reach the boss. Kero Blaster is dedicated to restraint in the face of its own goofiness, especially when compared to the sprawling exploration of its predecessor. Shoot your way left-to-right, jet packing around the varied killer bees, monstrous fish and angry refrigerators. From here, we all worship at the pixelly teat of Daisuke. Your boss, and the world around you, is succumbing to a mysterious evil – grab your automated, bullet-spewing, clean up tools and earn your minimum wage. You are a custodial frog, cleaning up the muck and grime for C&F Inc, a company whose only product appears to be work. Kero Blaster rests in the shadow of disappointments, but still manages to be one of the best games of 2015. It feels like Daisuke is shaking off the sophomore slump by releasing an EP rather than evolving himself with a new album entirely. The years have dragged through countless copycat games, the basic ideas behind Kero Blaster too well-worn to garner much excitement. Retro-tinged shooter Kero Blaster was finally released this year to little fanfare. Rumours of a sequel have rattled around the internet for years, concepts for new games thrown away without any public showing.
#Pixel daisuke amaya series#
The one-man development wunderkind Daiksuke Amaya has been through a series of reinventions and trials through the many years of Cave Story re-releases, churning and dumping prototypes to avoid the weight of expectations upon his shoulders.

Studio Pixel’s follow-up to the seminal Cave Story has been a tortured process.

Leon Bridges is a singer/songwriter who became. Amaya and similar individuals should be appreciated, especially vis-à-vis the often mindlessly commercial aspects of the industry as a whole. I truly believe that the multi-faceted talents and artistic expression of Mr. I believe I have been exposed to several enriching experiences because of that redefinition, and am inspired to create because of those experiences. Discovering the independent gaming scene subsequently broadened my definition of art to encompass video games. More importantly, experiencing his work marked the beginning of my exploration into independent games. Although I am now aware of other video game auteurs, his story is perhaps the one that originally convinced me that high-quality video games could be produced by a single person. This impression was coupled with surprise and admiration as I learned of its origin as a one-man production. Personally, I found "Cave Story" to be extremely enjoyable to play when I discovered it some years ago, and I was impressed by its high quality.
